To purchase the product, simply visit your local pet store or order it online through Amazon. You don’t want to overfeed your fish because that is one of the worst things you can do. Probably not the most effective option, but it can be fun to play from a different perspective.When there is an excessive amount of food in an aquarium, it ends up rotting at the bottom, which increases the level of nitrites, thus actually contaminating the aquarium.Ī goldfish’s daily food requirements are not large (such as tropical fish flakes) as long as you do not waste your food. Once you build a barracks and start pumping out marines Duke can fight his way out by himself. ![]() With some micro, it's possible to clear a small area at the top of the Norad II ramp just large enough to fit a barracks. When positioning the dropships for rushing, it's suggested that Jim's dropship is in the middle - lagging dropships will be targeted, as are leading dropships. Eight or so dummy dropships should distract the enemy Zerg from attacking. Hotkey the dropship containing Raynor, and rush the dropships over the spore colonies. If you're strapped for resources, you may want to consider this tactic. When you feel it's time to rescue the downed Norad II, there is a quick and relatively easy way to get Jim onto the beacon: produce mass dropships. Then simply have Raynor step on the beacon to complete the mission and listen to a bit of story line dialogue.Īlternate Strategies Trickery Once you've done this, load Raynor onto a Dropship and send that with another Dropship to the ship's location. Simply bring two Dropships with Raynor in one to the beacon to finish the mission.ĭon't let your forces wander away too far from the dropoff point just kill enough Spore Colonies to clear a safe path where Dropships can fly over to the Norad II. These little things look harmless, but their kamikaze attack deals enough damage to bring down a Dropship with just two of them. Also, make sure to take out any Scourge you see. Have the Marines take out five or six Spore Colonies while the Goliaths focus fire on the single Sunken Colony near you (don't bother with the other one farther away). With all the Dropships selected, use the Unload All command on a suitable spot after they do, check to see if any Dropship still has units in it because they didn't have room to unload. When you're ready, load the attack force into Dropships and carefully send them to the airdrop point, leading with the Wraiths to take hits. Don't worry, as you'll still get a small stream, but you might want to put three SCVs on gas instead of two if this happens. You have more than enough minerals to do this, but you'll be cutting it pretty close on gas-you might deplete the geyser early. Then build extra Marines and Vultures for backup. Also, upgrade everything at the Engineering Bay, U-238 shells at the Academy, and as much as you can in the Armory. A Machine Shop is unnecessary, as all you can do with it in this mission is upgrade Vultures.īuild up a force of 8 Goliaths, 12 Marines, at least 2 Wraiths, and 4 Dropships. Then, build a Factory, a Starport, an Armory, an Academy, a Comsat Station, and a Control Tower (preferably in that order). Have an SCV build a bunker a bit north from your Refinery, and later fill this one up too. Also, any new Marines you build during this time should be put into the bunkers, until each has at least three Marines in it. From here, just build SCVs until you have around 6 on minerals and 2 on gas (build a Refinery with your fifth or sixth SCV). ![]() Put the lone Firebat in a bunker (doesn't matter which one) and hotkey all the Marines to 1. It's in a critical zone, so immediately have an SCV repair it while the other one gathers minerals. Don't try to build anything or launch an attack from there, though, because this will trigger the Zerg to attack you viciously.īut anyway, for the base building: when you gain the base, the Engineering Bay is on fire. There really aren't too much things to do with the units here: put the Marines in the bunkers, and when the position is not under attack, repair the bunkers, Norad II itself, or the Goliaths with the SCVs. A few minutes after you gain the base (by approaching the Command Center, of course), Norad II's position will be revealed. Go there, killing the few Zerg burrowed between you and the base. Notice the white Command Center shrouded in Fog of War at the left side of the minimap: that's your base. Your forces start in the southern part of the map.
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